Victor is an architect, CEO and CG Artist.
He began his career as a full‐time architect but soon he got inevitably attracted by the beauty of images and their ability to narrate a project and to tell a story. He has a spirit of permanent improvement and he ́s always striving to mix the architectural illustration with his main artistic influences such as cinema, painting and photography.
Victor is the Co‐Founder of Beauty and The Bit a young creative collective based in Madrid who has achieved international recognition through architectural imagery and managed to collaborate with the main studios in architecture worldwide.
Beauty and The Bit is always trying to find new ways of expression for architectural illustration to avoid making something sterile and cliché.
Justin Bourn is the Founder and Director(CEO) of Australian based studio, Blank Canvas Studios. A studio that was started out of his living room 4 years ago, with no savings and no industry experience to a team of 10+ personnel with 3 offices Australia wide.
From a highly paid Engineer, to Freelance 3D Artist, to Entrepreneur who is passionate about business, 3D, leadership and enabling individuals to be the best versions of themselves.
Justin is also one of six co-hosts of the Simple Minds Podcast, a podcast dedicated to entrepreneurship, business, leadership, self-improvement and some philosophy.
Based in Paris (France), Eric de Broche is a DPLG architect and graphic designer born in 1971.
He is the founder of Luxigon, the architectural visualization office. He also regularly joins other design teams, contributes to publications and gives lectures on the theory, practice and history of image. Computer gaming technology and its possible applications in the world of art, as well as architecture and urbanism is another passion he pursues alongside teaching at the Harvard Graduate School of Design.
Nikita Diakur is a Russian-born filmmaker based in Germany. His most distinguished project “Ugly” has won multiple awards at international film festivals. His latest film “Fest” just started touring the globe and features characters based on infamous viral videos, e.g. “gabbers” and “russian bungee”. The signature technique used in his films is dynamic computer simulation, which embraces spontaneity, randomness and mistakes.
Nikita’s talk has been generously supported by MAXON.
Mike is the founder of Three Marks, a small visualization studio specializing in luxury residential marketing imagery. In his free time, he makes things under the alias droquis. Prior to opening his own studio, he worked as Art Director of CGI for DBOX and as the in-house visualist for Thomas Juul-Hansen. He has an undergraduate degree in philosophy from the University of Chicago and a Master of Architecture from the University of Pennsylvania.
Joshua Newman, Creative Director of Minmud, a London based architectural visualisation studio specialising in creating content for competition and marketing projects on large scale landmark projects.
Minmud is known for creating huge aerials of large masterplan projects using a combination of 3D and matte painting, as well as highly detailed marketing images and film.
Joshua will be showcasing some of Minmud’s latest work and talking about their philosophy and process.
Tudor is a Bucharest-Mendrisio-Eindhoven trained architect.
He founded Panoptikon in 2013 after separating from his former visualization studio which he co-founded in 2006 and ran successfully for 7 years.
His curiosity for visual communication manifested before his university years and grew alongside his passion for architectural design.
He sees visualization as a power to peek into the future.
On a daily basis he oversees accounts, art direction and R&D, and constantly tinkers for improvement.
Fueled by a team of superheroes, Panoptikon caters for clients like Foster and Partners, Neutelings Riedijk Architecten, Hadi Teherani Architects, HOK or WATG.
Sava Zivkovic is a Director and CG artist based in Belgrade, Serbia. Born in 1989, he graduated from the Belgrade University of Arts in the department of Interior and Furniture design in 2012. Having developed a strong passion for film and animation, he decides to take on this career path and focuses on motion graphics, architectural animation and all things CG. He has a strong belief in devoting time to personal projects, has received several awards and recognitions from the CG industry and has also given back to the industry by publishing some of his personal tutorials. In late 2017 he started his directing career at Axis Animation and continues the collaboration with Glasgow based studio on AAA game cinematics as well as development of personal IP’s.
Darío Banini has been working as one of the main developers behind anima for about 3 years. While he’s completing his studies as a software engineer at the “Facultad de Ingeniería” in Mar del Plata, Darío has been collaborating with the rest of AXYZ Design team with one goal in mind: saving anima users as much time and effort as possible.
While mostly self-taught during his hobby developer years, Darío has always expressed considerable interest in user experience and making 3D application interfaces easy to use, a problem that many actors are still trying to solve to this day.
Since AXYZ Design shares the same vision, the collaboration between the two has been a natural fit. They hope to bring to anima new features and exciting improvements for you to enjoy in the not-too-distant future.
Darío is part of a team talk generously supported by AXYZ Design.
Italian, originally from Rome, since 2007 Michele is a digital artist and trainer specialized in content creation for videogames and real-time worlds.
Since he was young he has always been passionate about arts and became a fan of the digital world in the mid 90′. His career has led him to work in Lead roles in several videogames companies, such as Geniaware and Mercurysteam for titles including Lords of Football and Castlevania: Lords of Shadow – Mirror of Fate. He’s been co-founder and Lead Artist of the indie team Picaresque Studio behind the development of the videogame Nantucket.
While been involved in productions, Michele produces live and online training focused on 3D Content Creation for products such as Unreal Engine 4, Substance Designer, Substance Painter, ANIMA, 3ds max, Blender and Photoscan.
Michele is part of a team talk generously supported by AXYZ Design.
He found his vocation for computer graphics at home with his Commodore 64k PC, and later while studying with a scholarship at the university of Bowling Green in Ohio USA. He was part of the team for “Planet 51” animation feature film at Ilion Animation Studios in Madrid, and has worked in several videogame studios in Spain, such as Apple keynote featured Digital Legends Studio. He has been part of the app development community for FLIR Technologies and others. Currently he is a masters degree instructor at U-TAD, and has recently joined the Anima team at AXYZ Design, where he is focused on R&D for graphics and animation.
Jose is part of a team talk generously supported by AXYZ Design.
DHis first approach to development was in the high school creating small games in MS-Dos, during his time studying Telecommunications Engineering, he continued to create games as part of the then new 3d indie game scene, as well as undertaking freelance projects for the archviz market, specially real-time visualization systems. After this period Victor assumed the position of R&D leader in Carintia and after 18 months, co-founded Motiva.
He has worked on everyday projects like architectural visualisations receiving several awards and nominations for his work or military training videos for the Spanish Army. But also, many more unusual ones which tended to share one common denominator: they involved tasks others could not, or did not, dare to do. Some examples include more than a billion shoes (literally), real-time texture change software that affects global illumination, or video filtering systems to broadcast standards used by the BBC and Japanese television.
Meanwhile he collaborates on other third-party projects for companies like SolidIris (Thea Render) and makes custom software for others like AXYZ design (anima), packages for being sold in the Motiva’s store like Colimo or RealPerception and more recently the formerly named MUS that has been renamed to Datasmith after being acquired by Epic Games.
In spite of all this his desire is to win the lottery and to be able to dedicate himself full time to research.
Victor is part of a team talk generously supported by AXYZ Design.
We use disruptive technology with creative flare to produce stunning visual experiences that bring our clients designs, architecture, products and ideas into real time visual life.
A 3D rendering animation and game studio in London , est 2015 with clients ranging from developers and architects to designers, manufacturers, creative and advertising agencies.
Our core focus is on real time quality and bespoke property and product visual campaigns that help our clients communicate and sell their ideas, architecture, innovations and products to various stakeholder’s audiences.
As a boutique studio Line Creative’s core production is based on highly talented CG artists and a number of tech and code orientated visualisers. We like to think our frames look and feel different. Our scene creation process focuses strongly on light and colour pallet composition with great attention to detail resulting in photorealistic, dramatic and usually moving CG frames.
The Dalai Lama once said – “all human creation starts with visualization” – we strongly connect to this concept and witness our digital designs and drawings manifest everyday.
Line Creative’s talk is generously supported by Epic Games Unreal Engine.
We use disruptive technology with creative flare to produce stunning visual experiences that bring our clients designs, architecture, products and ideas into real time visual life.
A 3D rendering animation and game studio in London , est 2015 with clients ranging from developers and architects to designers, manufacturers, creative and advertising agencies.
Our core focus is on real time quality and bespoke property and product visual campaigns that help our clients communicate and sell their ideas, architecture, innovations and products to various stakeholder’s audiences.
As a boutique studio Line Creative’s core production is based on highly talented CG artists and a number of tech and code orientated visualisers. We like to think our frames look and feel different. Our scene creation process focuses strongly on light and colour pallet composition with great attention to detail resulting in photorealistic, dramatic and usually moving CG frames.
The Dalai Lama once said – “all human creation starts with visualization” – we strongly connect to this concept and witness our digital designs and drawings manifest everyday.
Line Creative’s talk is generously supported by Epic Games Unreal Engine.
3D graphic design has always been Mateusz’s passion. His journey started with Revit during his architectural studies.
After finishing school, he spent 5 years as a freelancer and was then contacted by Motiv Studio to join their studio in Gdynia, Poland. At Motiv, he has worked on many large prestigious projects for acclaimed architect and developers.
Two years later, he became an Associate and was tasked with leading a new office in Wrocław, fulfilling a dream he always had of running an office. He was able to be back in his home town, close to family and friends, while continuing to work in his chosen field on great projects.
Motive Studio’s talk is generously supported by VR Global.